STORYBOARD: FMP

After weeks of research and story development for the game, we were ready to create a cutscene to not only introduce the story to the player, but also this is something we could use for presentation purposes to show students visually what the narrative is. Using what i taught myself throughout the testing workshop (vignette abstractions), i created a simple animatic from the storyboard attached to this post. I used the adjustment layer i created in after effects to make a pixel art effect. This way, it keeps the aesthetic for the game fairly consistent. (this is not a complete cutscene)